| You many have just heard of KenKen. It's the | | | | typical grid has 16 squares, with four rows and |
| invention of a Japanese math teacher named | | | | four columns. Just as in sudoku, you must use the |
| Tetsuya Miyamoto, who says, "I believe that if | | | | digits from one to four in each row and in each |
| you give children good learning materials, they will | | | | column. You cannot repeat a digit in a row or |
| think and learn and grow on their own." Imagine | | | | column. |
| that! | | | | KenKen has the additional trait that some groups |
| KenKen is a brilliant puzzle which takes the logic of | | | | of squares are bounded together by a bold |
| a sudoku puzzle, and adds the use of basic | | | | border. Within those squares is a number, say 6, |
| arithmetic to make KenKen a truly fascinating | | | | and a mathematical operation sign, say a plus (+) |
| challenge on many levels. | | | | sign. That simply means that the digits in those |
| But you don't have to be a math whiz to play | | | | squares must add up to the number 6. |
| KenKen. The rules are truly easy to learn. A | | | | |